5/16/2023 0 Comments Mage tower wow garrisonWe’ve ventured into new territory before, and in Warcraft style, we have conquered and built up the land with structures befitting our races. What is known of Warlords‘ story so far is that players are sent on a perceived suicide mission through the now-red Dark Portal. In addition to being customizable and providing several of the amenities we would expect, it makes sense that the garrisons would receive such significance. The fact that the cities in Draenor will be accessible seemingly immediately upon arrival implies that while Karabor and Bladespire will serve us for our early operations, we will be migrating somewhere else for our late game focus. Other than Cataclysm, where the central hubs of activity were Stormwind and Orgrimmar, that has never happened before Shattrath, Dalaran, and the Shrines were all centrally located on the maps for their respective expansions, and without a player rushing headlong through dangerous territory, they were gated behind a few levels of content. What is interesting to note is that these are unlocked during the series of starting quests – meaning that players will have access to these cities for the duration of their stay on Draenor. In Warlords, it seems that the Alliance will gather at the Temple of Karabor, and the Horde will assemble at Bladespire Citadel. In Mists, those were the Shrines in the Vale of Eternal Blossoms, which players could not unlock until level 87. Garrisons seem like they will offer everything we expect in a major city, which leaves one to wonder exactly what the role of these bases will be.Īs in Mists, the Alliance and Horde will each have an outpost to serve as their faction’s central station for the expansion. There will be plots for collecting mats as on the farm. We’ll have profession vendors to give us access to skill we don’t have. Garrisons promise to do all that and more. Nearby Halfhill provided repair vendors, and the Vale of Eternal Blossoms was still a short flight away. This resulted in the ability to bind one’s hearthstone to the farm so that it could be a center of operations for the player. It also made the farm outright purchasable from Farmer Yoon. Patch 5.2 introduced work orders so that players could get daily quests to ease the reputation grind across the assorted factions. Beyond the unlockable mailbox, patch 5.1 brought Barnaby Fletcher out of Dalaran’s sewers to become the itinerant portal vendor, allowing players to plant a shard and reap a portal to a random faction city the next day. Yet throughout Mists, it evolved into so much more. The farm allowed us to literally harvest our own resources – be it food for cooking or mats for crafting. Garrisons are the next logical upgrade after the experiment in personal space that was Mists of Pandaria’s farm. Given that blueprints for upgrading garrisons will be rewards for end-game level content, it seems that these new homes are going to be quite central to our stay in Draenor. Rather than just providing players with a small space to call their own (with the only activity being to decorate it), garrisons will give us an entire base to run. We know that they are World of Warcraft’s implementation of what player housing should be. We’ve been told some of what they will offer. Garrisons are coming in Warlords of Draenor. Thoughts on how what we know about garrisons gives us insight into Warlords' endgame and also the story of the expansion.
0 Comments
Leave a Reply. |